![]() ![]() They deactivate when the base’s power is low.Ĭost: $800 | Power: 0 | Prerequisites: Cold Fusion Reactor Multiple Patriot Missile launchers within range can be linked together to remove their delay for locking on after one has already aimed at the target. The Patriot Missile System is a base defensive structure that fires guided missiles that are effective against vehicles and aircraft. The countdown is not paused if the building suffers an EMP blast.Ĭost: $800 | Researched at: Strategy CenterĬost: $1000 | Power: -3 | Prerequisites: Cold Fusion Reactor The transport plane is changed from the B-52 to the considerably faster B-3.Ĭost: $2500 | Power: -4 | Prerequisites: Strategy CenterĮvery 2 minutes, a C-130 Hercules drops $1500 worth of supplies in UN crates to the Supply Drop Zone. Replaces the Fuel Air Bomb support power with the far more powerful Mother of All Bombs. Note: Although this upgrade is shown in the upgrade list of the USA Supply Center, it actually affects the Chinook.Ĭost: $4000 | Prerequisites: General’s Promotion Level 5 Increases the income from Chinooks, Supply Drop Zones, and Tech Oil Derricks by 10%. Increases the armour of Crusader Tanks, Paladin Tanks, Avengers, and Microwave Tanks.ĭoubles the rate at which American combatant units gain experience. Significantly reduces the rate at which USA infantry receives damage from toxin and radiation contamination. Increases the armour of Scout, Battle, Hellfire, and Sentry Drones. Temporarily reveals the locations of all enemy units on the battlefield. ![]() Increases the armour of all friendly ground units by 20% and reinforces the Strategy Center with sandbags while this battle plan is active.Ĭost: free | Cooldown: 2:00 | Prerequisites: none Increases the attack range of all friendly ground units by 20% and activates a stealth detector on top of the Strategy Center while this battle plan is active. Increases the attack damage of all friendly ground units by 20% and activates an artillery cannon on top of the Strategy Center while this battle plan is active. Note: In Zero Hour, the Strategy Center incorporates the functionality of the Detention Camp, so the latter is no longer buildable.Ĭost: free | Cooldown: instant | Prerequisites: none The Strategy Center is the key element to accessing advanced American technologies and applying various battle plans (only one of which can be active at a time). Vehicles caught in the blast will fly off, but will not be damaged (except Combat Cycles).Ĭost: $2500 | Power: -2 | Prerequisites: War Factory OR Airfield If used on a Tunnel Network exit, all units from the network will evacuate from that exit. Modifies the missiles of Stealth Fighters so that they dig into garrisonable buildings and detonate, killing any infantry units within. Refits USA aircraft with flares that are fired to evade incoming missiles. Increases the attack damage of Raptors and Stealth Fighters by 25%. The Air Field has four hangars for housing, repairing, and rearming jet planes. ![]() Refits Humvees with TOW Missiles, which give them anti-air capabilities and higher firepower against vehicles.Īrms Sentry Drones with a 20mm machine gun.Ĭost: $1000 | Power: -1 | Prerequisites: Supply CenterĪmerican aircraft are constructed at the Air Field. Damaged vehicles can return to the War Factory for repairs. ![]() The building also serves as a medical bay for healing wounded infantry units.Īrms Rangers with flashbang grenades, enabling them to toggle between them and machine gun firing modes.Ĭost: $2000 | Power: -1 | Prerequisites: Supply CenterĪmerican vehicles are constructed at the War Factory. Each American Supply Center comes with a free Chinook, and is able to construct more.Ĭost: $600 | Power: 0 | Prerequisites: noneĪmerican infantry are trained at the Barracks. The Supply Center is a drop-off point for supplies, which generate income. Installs control rods to the selected Cold Fusion Reactor, increasing its power output to 10.Ĭost: $2000 | Power: -1 | Prerequisites: Cold Fusion Reactor The Cold Fusion Reactor generates power for American bases in order to keep production efficient, base defences online and radar display up. Reveals the fog of war over the selected area for 15 seconds and uncovers any stealthed units there.Ĭost: $800 | Power: +5 | Prerequisites: none It produces Construction Dozers required to build structures, and gives American players a radar display automatically, provided the base’s power isn’t low.Ĭost: free | Cooldown: 1:00 | Prerequisites: none The Command Center is the heart of any American base. Their new ground units improve their defense, and their resource income can now be increased in both their primary and secondary economy.Ĭost: $2000 | Power: 0 | Prerequisites: none The United States army improved their durability with new upgrades, modified Ambulances that can repair vehicles, and new drone types. ![]()
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